Implement file system resource manager. (Amend)
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28
Assets/Cryville/Common/Qualified.cs
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28
Assets/Cryville/Common/Qualified.cs
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using System;
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namespace Cryville.Common {
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public struct Qualified<T> : IFormattable where T : IConvertible {
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static readonly string _prefixes = "yzafpnμm kMGTPEZY";
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public T Value { get; set; }
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public string Unit { get; set; }
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public Qualified(string unit) : this(default(T), unit) { }
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public Qualified(T value, string unit) {
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Value = value;
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Unit = unit;
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}
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public override string ToString() { return ToString("G3"); }
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public string ToString(string format) { return ToString(format, null); }
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public string ToString(string format, IFormatProvider formatProvider) {
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double value = Value.ToDouble(formatProvider);
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int expIndex = (int)System.Math.Log10(value) / 3;
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if (expIndex == 0) {
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return value.ToString(format, formatProvider) + Unit;
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}
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int prefixIndex = System.Math.Clamp(expIndex + 8, 0, _prefixes.Length - 1);
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value /= System.Math.Pow(1e3, prefixIndex - 8);
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return value.ToString(format, formatProvider) + _prefixes[prefixIndex] + Unit;
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}
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}
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}
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11
Assets/Cryville/Common/Qualified.cs.meta
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11
Assets/Cryville/Common/Qualified.cs.meta
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fileFormatVersion: 2
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guid: 909a28e78d4239f4c9507c3c9128baf2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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