Code cleanup.
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@@ -252,7 +252,7 @@ namespace Cryville.Crtr {
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UnityEngine.Profiling.Profiler.GetTotalReservedMemory()
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#endif
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);
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if (RMVPool.Shared != null) {
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if (MotionNodePool.Shared != null) {
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statusbuf.AppendFormat(
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"\nPools: RMV {0}, MC {1}, MN {2}",
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RMVPool.Shared.RentedCount,
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