Code cleanup.
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@@ -36,16 +36,6 @@ namespace Cryville.Common.Pdt {
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return Operate(target, _framecount, true);
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}
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/// <summary>
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/// Patches an expression with a lefthand variable and a compound operator.
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/// </summary>
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/// <param name="target">The name of the lefthand variable.</param>
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/// <param name="op">The name of the compound operator.</param>
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/// <param name="exp">The expression.</param>
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public void PatchCompound(int target, int op, PdtExpression exp) {
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exp.Instructions.AddFirst(new PdtInstruction.PushVariable(target));
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exp.Instructions.AddLast(new PdtInstruction.Operate(op, 2));
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}
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/// <summary>
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/// Optimizes an expression by merging its instructions.
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/// </summary>
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/// <param name="exp">The expression to optimize.</param>
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@@ -27,6 +27,16 @@ namespace Cryville.Common.Pdt {
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}
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return r;
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}
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/// <summary>
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/// Patches an expression with a lefthand variable and a compound operator.
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/// </summary>
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/// <param name="target">The name of the lefthand variable.</param>
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/// <param name="op">The name of the compound operator.</param>
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/// <param name="exp">The expression.</param>
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public static void PatchCompound(int target, int op, PdtExpression exp) {
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exp.Instructions.AddFirst(new PdtInstruction.PushVariable(target));
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exp.Instructions.AddLast(new PdtInstruction.Operate(op, 2));
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}
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}
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internal abstract class PdtInstruction {
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internal abstract void Execute(PdtEvaluatorBase etor);
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@@ -59,11 +59,8 @@ namespace Cryville.Common.Unity.Input {
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var t = unity::Input.GetTouch(i);
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Vector2 pos = UnityCameraUtils.ScreenToWorldPoint(t.position);
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var vec = new InputVector(time, pos);
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if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Stationary || t.phase == TouchPhase.Moved) {
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handler.Feed(0, t.fingerId, vec);
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}
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else if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled) {
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handler.Feed(0, t.fingerId, vec);
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handler.Feed(0, t.fingerId, vec);
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if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled) {
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handler.Feed(0, t.fingerId, new InputVector(time));
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}
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}
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