Implement input config loading and saving.

This commit is contained in:
2022-11-15 17:26:00 +08:00
parent f82e0ce9ef
commit d2b2834a60
4 changed files with 59 additions and 2 deletions

View File

@@ -487,6 +487,11 @@ namespace Cryville.Crtr {
etor.ContextJudge = judge;
inputProxy = new InputProxy(pruleset, judge);
inputProxy.LoadFrom(_rscfg.inputs);
if (!inputProxy.IsCompleted) {
throw new ArgumentException("Input config not completed\nPlease complete the input settings");
}
cbus.AttachSystems(pskin, judge);
Logger.Log("main", 0, "Load/WorkerThread", "Attaching handlers");
var ch = new ChartHandler(chart, dir);

View File

@@ -1,6 +1,7 @@
using Cryville.Common;
using Cryville.Common.Pdt;
using Cryville.Common.Unity.Input;
using Cryville.Crtr.Config;
using System;
using System.Collections.Generic;
using UnityEngine;
@@ -37,9 +38,29 @@ namespace Cryville.Crtr {
readonly Dictionary<string, int> _use = new Dictionary<string, int>();
readonly Dictionary<string, List<string>> _rev = new Dictionary<string, List<string>>();
public event EventHandler<ProxyChangedEventArgs> ProxyChanged;
public void LoadFrom(Dictionary<string, InputConfigEntry> config) {
foreach (var cfg in config) {
Set(new InputProxyEntry {
Target = cfg.Key,
Source = new InputSource {
Handler = Game.InputManager.GetHandler(cfg.Value.handler),
Type = cfg.Value.type
}
});
}
}
public void SaveTo(Dictionary<string, InputConfigEntry> config) {
config.Clear();
foreach (var p in _tproxies) {
config.Add(p.Key, new InputConfigEntry {
handler = ReflectionHelper.GetNamespaceQualifiedName(p.Value.Source.Value.Handler.GetType()),
type = p.Value.Source.Value.Type
});
}
}
public void Set(InputProxyEntry proxy) {
var name = proxy.Target;
if (_tproxies.ContainsKey(name)) Remove(proxy);
if (!_ruleset.inputs.ContainsKey(name)) throw new ArgumentException("Invalid input name");
if (_use[proxy.Target] > 0)
throw new InvalidOperationException("Input already assigned");
if (proxy.Source != null) {
@@ -64,6 +85,13 @@ namespace Cryville.Crtr {
public bool IsUsed(InputSource src) {
return _sproxies.ContainsKey(src);
}
public bool IsCompleted {
get {
foreach (var i in _use)
if (i.Value == 0 && !_tproxies.ContainsKey(i.Key)) return false;
return true;
}
}
void IncrementUseRecursive(string name) {
BroadcastProxyChanged(name);
var passes = _ruleset.inputs[name].pass;
@@ -100,7 +128,12 @@ namespace Cryville.Crtr {
}
void BroadcastProxyChanged(string name) {
var del = ProxyChanged;
if (del != null) del(this, new ProxyChangedEventArgs(name, _tproxies.ContainsKey(name) ? _tproxies[name].Source : null, _use[name] > 0));
if (del != null) del(this, this[name]);
}
public ProxyChangedEventArgs this[string name] {
get {
return new ProxyChangedEventArgs(name, _tproxies.ContainsKey(name) ? _tproxies[name].Source : null, _use[name] > 0);
}
}
#endregion