Implement input name evaluation. Implement context state.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using Cryville.Common;
|
||||
using Cryville.Common.Pdt;
|
||||
using Cryville.Crtr.Event;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -20,11 +21,16 @@ namespace Cryville.Crtr {
|
||||
else if (name == _var_true) { LoadNum(1); type = PdtInternalType.Number; value = _numbuf; }
|
||||
else if (name == _var_false) { LoadNum(0); type = PdtInternalType.Number; value = _numbuf; }
|
||||
else {
|
||||
var id = new Identifier(name);
|
||||
PropSrc prop;
|
||||
string str;
|
||||
if (ContextEvent != null && ContextEvent.PropSrcs.TryGetValue(name, out prop)) {
|
||||
prop.Get(out type, out value);
|
||||
}
|
||||
else if (ContextState != null && ChartPlayer.motionRegistry.ContainsKey(id)) {
|
||||
var vec = ContextState.GetRawValue(id);
|
||||
new VectorSrc(() => vec).Get(out type, out value);
|
||||
}
|
||||
else if (ContextJudge != null && ContextJudge.GetFormattedScoreStrings().TryGetValue(name, out str)) {
|
||||
type = PdtInternalType.String;
|
||||
value = GetBytes(str);
|
||||
@@ -41,7 +47,6 @@ namespace Cryville.Crtr {
|
||||
value = _numbuf;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
unsafe void LoadNum(int value) {
|
||||
@@ -93,6 +98,7 @@ namespace Cryville.Crtr {
|
||||
}
|
||||
|
||||
public ChartEvent ContextEvent { private get; set; }
|
||||
public ContainerState ContextState { private get; set; }
|
||||
public Transform ContextTransform { private get; set; }
|
||||
public Judge ContextJudge { private get; set; }
|
||||
public PropSrc ContextSelfValue { private get; set; }
|
||||
|
Reference in New Issue
Block a user