fix: Fix update checker by adding user agent
This commit is contained in:
@@ -47,7 +47,7 @@ namespace Cryville.Crtr.Network {
|
||||
}
|
||||
void CheckVersion() {
|
||||
using (var client = new HttpClient()) {
|
||||
client.Connect();
|
||||
client.DefaultRequestHeaders.UserAgent.ParseAdd(Game.UnityUserAgent);
|
||||
using var response = client.GetAsync(new Uri(BaseUri, "versions")).Result;
|
||||
var data = response.Content.ReadAsStringAsync().Result;
|
||||
_versions = JsonConvert.DeserializeObject<List<VersionInfo>>(data, Game.GlobalJsonSerializerSettings);
|
||||
@@ -132,7 +132,7 @@ namespace Cryville.Crtr.Network {
|
||||
void Download(VersionResourceInfo diff, string path) {
|
||||
var uri = new Uri(diff.url);
|
||||
using var client = new HttpClient();
|
||||
client.Connect();
|
||||
client.DefaultRequestHeaders.UserAgent.ParseAdd(Game.UnityUserAgent);
|
||||
using var response = client.GetAsync(uri).Result;
|
||||
using var stream = response.Content.ReadAsStreamAsync().Result;
|
||||
using var file = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None);
|
||||
|
Reference in New Issue
Block a user