Prune code.
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@@ -1,14 +1,8 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace Cryville.Crtr.Components {
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public class SpriteRect : SpriteBase {
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public SpriteRect()
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: base() {
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/*
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SubmitProperty("color", new Property(typeof(Color), () => Color, v => Color = (Color)v));
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*/
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public SpriteRect() {
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SubmitProperty("color", new PropOp.Color(v => Color = v));
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transparent = true;
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