Prune code.
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@@ -1,21 +1,9 @@
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using Cryville.Common.Pdt;
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using System;
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using System.Collections;
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using UnityEngine;
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namespace Cryville.Crtr.Components {
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public abstract class SpriteBase : SkinComponent {
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public SpriteBase()
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: base() {
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/*
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SubmitProperty("bound", new Property(typeof(BoundInfo), null, v => Bound = (BoundInfo)v));
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SubmitProperty("transparent", new Property(typeof(bool), () => transparent, v => transparent = (bool)v));
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SubmitProperty("pivot", new Property(typeof(Vector2), () => Pivot, v => Pivot = (Vector2)v));
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SubmitProperty("scale", new Property(typeof(Vector2), () => Scale, v => Scale = (Vector2)v));
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SubmitProperty("ui", new Property(typeof(bool), () => UI, v => UI = (bool)v));
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SubmitProperty("zindex", new Property(typeof(short), () => ZIndex, v => ZIndex = (short)v));
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*/
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public SpriteBase() {
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SubmitProperty("bound", new op_set_bound(this));
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SubmitProperty("transparent", new PropOp.Boolean(v => transparent = v));
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SubmitProperty("pivot", new PropOp.Vector2(v => Pivot = v));
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@@ -87,28 +75,6 @@ namespace Cryville.Crtr.Components {
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get { return Vector2.zero; }
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}
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#if false
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[Obsolete]
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public struct BoundInfo : IConstructable {
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public Vector2 Pivot;
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public Vector3 Position;
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public void Load(object data, IEvaluator etor) {
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var d = (IList)data;
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Pivot = (Vector2)etor.Cast(typeof(Vector2), d[0]);
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Position = (Vector3)etor.Cast(typeof(Vector3), d[1]);
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}
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}
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[Obsolete]
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public BoundInfo Bound {
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set {
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var r = Quaternion.Inverse(transform.rotation);
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var da = value.Pivot - Pivot;
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var dp = r * (value.Position - transform.localPosition);
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if (da.x != 0) _scale.x = dp.x / da.x;
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if (da.y != 0) _scale.y = dp.z / da.y;
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}
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}
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#endif
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public void SetBound(Vector2 piv, Vector3 pos) {
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var r = Quaternion.Inverse(transform.rotation);
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var da = piv - Pivot;
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