Fix invalid MinMaxAABB error for PolygonSGO.
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@@ -6,8 +6,8 @@ using UnityEngine;
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namespace Cryville.Crtr.Components {
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public abstract class SectionalGameObject : SkinComponent {
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protected bool headGenerated;
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protected Vector3 prevpt;
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protected Vector3? prevpt;
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protected Quaternion? prevrot;
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protected int vertCount = 0;
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protected MeshWrapper mesh = new MeshWrapper();
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@@ -24,10 +24,11 @@ namespace Cryville.Crtr.Components {
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}
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public void AppendPoint(Vector3 p, Quaternion r) {
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if (prevpt == p && prevrot == r) return;
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AppendPointInternal(p, r);
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// if (!headGenerated) Logger.Log("main", 0, "Skin/Polysec", "{0}", r);
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headGenerated = true;
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prevpt = p;
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prevrot = r;
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vertCount++;
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}
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@@ -37,7 +38,8 @@ namespace Cryville.Crtr.Components {
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public virtual void Reset() {
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vertCount = 0;
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headGenerated = false;
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prevpt = null;
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prevrot = null;
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}
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}
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@@ -142,8 +144,8 @@ namespace Cryville.Crtr.Components {
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vertices.Add(p + (Vector3)sp);
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}
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if (headGenerated) {
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float len = (p - prevpt).magnitude;
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if (prevpt != null) {
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float len = (p - prevpt.Value).magnitude;
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lengths.Add(len);
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sumLength += len;
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}
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