Make frame properties animatable.
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@@ -41,7 +41,7 @@ namespace Cryville.Crtr {
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MeshObject.AddComponent<MeshRenderer>();
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MeshFilter = MeshObject.GetComponent<MeshFilter>();
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Renderer = MeshObject.GetComponent<Renderer>();
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Renderer.material = GenericResources.Materials["-SpriteMat"];
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Renderer.material = NewMaterial;
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Initialized = true;
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}
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public void Destroy() {
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