Fix event priority. (2)
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@@ -272,7 +272,7 @@ namespace Cryville.Crtr {
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[DefaultValue(0.0f)]
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[DefaultValue(0.0f)]
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public float sumfix = 0.0f;
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public float sumfix = 0.0f;
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public override int Priority { get { return -0x1000; } }
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public override int Priority { get { return 0x1000; } }
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public Motion() {
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public Motion() {
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SubmitPropOp("motion", new PropOp.String(v => motion = v)); // TODO Obsolete
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SubmitPropOp("motion", new PropOp.String(v => motion = v)); // TODO Obsolete
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