Tokenize ruleset keys. Remove MotionName.
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34
Assets/Cryville/Common/Identifier.cs
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34
Assets/Cryville/Common/Identifier.cs
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@@ -0,0 +1,34 @@
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using System;
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namespace Cryville.Common {
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public struct Identifier : IEquatable<Identifier> {
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public int Key { get; private set; }
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public object Name { get { return IdentifierManager.SharedInstance.Retrieve(Key); } }
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public Identifier(int key) {
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Key = key;
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}
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public Identifier(object name) {
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Key = IdentifierManager.SharedInstance.Request(name);
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}
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public override bool Equals(object obj) {
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if (obj == null && Key == 0) return true;
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if (obj == null || !(obj is Identifier)) return false;
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return Equals((Identifier)obj);
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}
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public bool Equals(Identifier other) {
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return Key == other.Key;
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}
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public override int GetHashCode() {
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return Key;
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}
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public override string ToString() {
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return Name.ToString();
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}
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public static implicit operator Identifier(string identifier) {
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return new Identifier(identifier);
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}
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public static implicit operator string(Identifier identifier) {
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return identifier.ToString();
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}
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}
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}
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