Update Cryville.Common.Logging.
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@@ -3,7 +3,6 @@ using Cryville.Common.Pdt;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Logger = Cryville.Common.Logging.Logger;
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namespace Cryville.Crtr.Skin.Components {
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public class SpriteText : SpriteBase {
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@@ -120,7 +119,7 @@ namespace Cryville.Crtr.Skin.Components {
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foreach (var c in m_value) {
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SpriteInfo f;
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if (!m_frames.TryGetValue(c, out f)) {
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Logger.Log("main", 3, "Skin", "Could not render the character '{0}' in the string \"{1}\" on the text component because no image is assigned to that character.", c, m_value);
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Game.MainLogger.Log(3, "Skin", "Could not render the character '{0}' in the string \"{1}\" on the text component because no image is assigned to that character.", c, m_value);
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continue;
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}
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var t = f.Frame.Texture;
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