Update Cryville.Common.Logging.
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@@ -1,6 +1,5 @@
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using System;
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using UnityEngine;
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using Logger = Cryville.Common.Logging.Logger;
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namespace Cryville.Crtr.Skin.Components {
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public class SpriteInfo {
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@@ -40,7 +39,7 @@ namespace Cryville.Crtr.Skin.Components {
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Frame = ChartPlayer.frames[FrameName];
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}
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else {
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Logger.Log("main", 4, "Skin", "Texture {0} not found", FrameName);
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Game.MainLogger.Log(4, "Skin", "Texture {0} not found", FrameName);
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Frame = null;
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}
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}
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