Update Cryville.Common.Logging.
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@@ -1,7 +1,6 @@
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using Cryville.Common;
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using System;
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using UnityEngine;
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using Logger = Cryville.Common.Logging.Logger;
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namespace Cryville.Crtr.Skin.Components {
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public class SkinAnimation : SkinComponent {
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@@ -30,7 +29,7 @@ namespace Cryville.Crtr.Skin.Components {
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var id = new Identifier(value);
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AnimationSpan anim;
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if (!ChartPlayer.pskin.animations.TryGetValue(id, out anim)) {
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Logger.Log("main", 4, "Skin", "Animation {0} not found", id.Name);
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Game.MainLogger.Log(4, "Skin", "Animation {0} not found", id.Name);
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_anim = null;
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return;
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}
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