Update Cryville.Common.Logging.

This commit is contained in:
2023-11-20 20:21:21 +08:00
parent e2c58c708f
commit c2e94afc1c
24 changed files with 280 additions and 140 deletions

View File

@@ -43,7 +43,9 @@ namespace Cryville.Crtr {
DefaultValueHandling = DefaultValueHandling.Ignore,
};
public static BufferedLogger MainLogger { get; private set; }
public static Logger MainLogger { get; private set; }
static FileStream _logFileStream;
static StreamLoggerListener _logWriter;
static bool _init;
public static void Init() {
@@ -53,25 +55,41 @@ namespace Cryville.Crtr {
bool _bcflag = new Version(Settings.Default.LastRunVersion) < new Version("0.4");
if (_bcflag) Settings.Default.Reset();
Logger.SetLogPath(Settings.Default.GameDataPath + "/logs");
MainLogger = new BufferedLogger();
Application.logMessageReceivedThreaded += OnLog;
Logger.Create("main", MainLogger);
Logger.Log("main", 1, "Game", "Game Version: {0}", Application.version);
Logger.Log("main", 1, "Game", "Unity Version: {0}", Application.unityVersion);
Logger.Log("main", 1, "Game", "Operating System: {0}, Unity = {1}, Family = {2}", Environment.OSVersion, SystemInfo.operatingSystem, SystemInfo.operatingSystemFamily);
Logger.Log("main", 1, "Game", "Platform: Build = {0}, Unity = {1}", PlatformConfig.Name, Application.platform);
Logger.Log("main", 1, "Game", "Culture: {0}, UI = {1}, System = {2}, Unity = {3}", CultureInfo.CurrentCulture, CultureInfo.CurrentUICulture, CultureInfo.InstalledUICulture, Application.systemLanguage);
Logger.Log("main", 1, "Game", "Device: Model = {0}, Name = {1}, Type = {2}", SystemInfo.deviceModel, SystemInfo.deviceName, SystemInfo.deviceType);
Logger.Log("main", 1, "Game", "Graphics: Name = {0}, Type = {1}, Vendor = {2}, Version = {3}", SystemInfo.graphicsDeviceName, SystemInfo.graphicsDeviceType, SystemInfo.graphicsDeviceVendor, SystemInfo.graphicsDeviceVersion);
Logger.Log("main", 1, "Game", "Processor: Count = {0}, Frequency = {1}MHz, Type = {2}", SystemInfo.processorCount, SystemInfo.processorFrequency, SystemInfo.processorType);
if (_bcflag) Logger.Log("main", 2, "Game", "Reset all settings");
GameDataPath = Settings.Default.GameDataPath;
UnityDataPath = Application.dataPath;
var logPath = Directory.CreateDirectory(Path.Combine(GameDataPath, "logs"));
_logFileStream = new FileStream(
Path.Combine(
logPath.FullName,
string.Format(
CultureInfo.InvariantCulture,
"{0}.log",
(int)DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1)).TotalSeconds
)
),
FileMode.Create, FileAccess.Write, FileShare.Read
);
_logWriter = new StreamLoggerListener(_logFileStream) { AutoFlush = true };
MainLogger = new Logger();
var listener = new InstantLoggerListener();
listener.Log += MainLogger.Log;
Common.Shared.Logger.AddListener(listener);
Input.Shared.Logger.AddListener(listener);
MainLogger.AddListener(_logWriter);
Application.logMessageReceivedThreaded += OnInternalLog;
MainLogger.Log(1, "Game", "Game Version: {0}", Application.version);
MainLogger.Log(1, "Game", "Unity Version: {0}", Application.unityVersion);
MainLogger.Log(1, "Game", "Operating System: {0}, Unity = {1}, Family = {2}", Environment.OSVersion, SystemInfo.operatingSystem, SystemInfo.operatingSystemFamily);
MainLogger.Log(1, "Game", "Platform: Build = {0}, Unity = {1}", PlatformConfig.Name, Application.platform);
MainLogger.Log(1, "Game", "Culture: {0}, UI = {1}, System = {2}, Unity = {3}", CultureInfo.CurrentCulture, CultureInfo.CurrentUICulture, CultureInfo.InstalledUICulture, Application.systemLanguage);
MainLogger.Log(1, "Game", "Device: Model = {0}, Name = {1}, Type = {2}", SystemInfo.deviceModel, SystemInfo.deviceName, SystemInfo.deviceType);
MainLogger.Log(1, "Game", "Graphics: Name = {0}, Type = {1}, Vendor = {2}, Version = {3}", SystemInfo.graphicsDeviceName, SystemInfo.graphicsDeviceType, SystemInfo.graphicsDeviceVendor, SystemInfo.graphicsDeviceVersion);
MainLogger.Log(1, "Game", "Processor: Count = {0}, Frequency = {1}MHz, Type = {2}", SystemInfo.processorCount, SystemInfo.processorFrequency, SystemInfo.processorType);
if (_bcflag) MainLogger.Log(2, "Game", "Reset all settings");
#if UNITY_ANDROID && !UNITY_EDITOR
JavaVMManager.Register(JniInvoke.Instance);
#endif
@@ -120,14 +138,14 @@ namespace Cryville.Crtr {
AudioManager = EngineBuilder.Create();
if (AudioManager == null) {
Dialog.Show(null, "Fatal error: Cannot initialize audio engine");
Logger.Log("main", 5, "Audio", "Cannot initialize audio engine");
MainLogger.Log(5, "Audio", "Cannot initialize audio engine");
}
else {
Logger.Log("main", 1, "Audio", "Using audio API: {0}", AudioManager.GetType().Namespace);
MainLogger.Log(1, "Audio", "Using audio API: {0}", AudioManager.GetType().Namespace);
AudioDevice = AudioManager.GetDefaultDevice(DataFlow.Out);
AudioClient = AudioDevice.Connect(AudioDevice.DefaultFormat, AudioDevice.MinimumBufferSize + AudioDevice.BurstSize);
Logger.Log(
"main", 1, "Audio",
MainLogger.Log(
1, "Audio",
"Audio Output = {{ Name = \"{0}\", BurstSize = {1}, Format = {2}, BufferSize = {3} }}",
AudioDevice.Name, AudioDevice.BurstSize, AudioClient.Format, AudioClient.BufferSize
);
@@ -140,8 +158,8 @@ namespace Cryville.Crtr {
}
catch (Exception ex) {
Dialog.Show(null, "An error occurred while trying to initialize the recommended audio engine\nTrying to use fallback audio engines");
Logger.Log("main", 4, "Audio", "An error occurred when initializing the audio engine: {0}", ex);
Logger.Log("main", 2, "Audio", "Trying to use fallback audio engines");
MainLogger.Log(4, "Audio", "An error occurred when initializing the audio engine: {0}", ex);
MainLogger.Log(2, "Audio", "Trying to use fallback audio engines");
EngineBuilder.Engines.Remove(AudioManager.GetType());
}
}
@@ -159,7 +177,7 @@ namespace Cryville.Crtr {
Settings.Default.LastRunVersion = Application.version;
Settings.Default.Save();
Logger.Log("main", 1, "UI", "Initializing font manager");
MainLogger.Log(1, "UI", "Initializing font manager");
foreach (var res in Resources.LoadAll<TextAsset>("cldr/common/validity")) {
IdValidity.Load(LoadXmlDocument(res));
}
@@ -171,7 +189,7 @@ namespace Cryville.Crtr {
};
TMPAutoFont.DefaultShader = Resources.Load<Shader>(PlatformConfig.TextShader);
Logger.Log("main", 1, "Game", "Initialized");
MainLogger.Log(1, "Game", "Initialized");
}
static readonly Encoding _encoding = new UTF8Encoding(false, true);
@@ -194,7 +212,7 @@ namespace Cryville.Crtr {
if (_shutdown) return;
_shutdown = true;
Logger.Log("main", 1, "Game", "Shutting down");
MainLogger.Log(1, "Game", "Shutting down");
try {
AudioClient.Dispose();
AudioSequencer.Dispose();
@@ -205,15 +223,16 @@ namespace Cryville.Crtr {
LogException("Game", "An error occurred while shutting down", ex);
}
finally {
Logger.Close();
_logWriter.Dispose();
_logFileStream.Dispose();
}
}
public static void LogException(string module, string prefix, Exception ex) {
Logger.Log("main", 4, module, "{0}: {1}", prefix, ex);
MainLogger.Log(4, module, "{0}: {1}", prefix, ex);
}
static void OnLog(string condition, string stackTrace, LogType type) {
static void OnInternalLog(string condition, string stackTrace, LogType type) {
int l;
switch (type) {
case LogType.Log: l = 1; break;
@@ -223,7 +242,7 @@ namespace Cryville.Crtr {
case LogType.Exception: l = 4; break;
default: l = 1; break;
}
Logger.Log("main", l, "Internal", "{0}\n{1}", condition, stackTrace);
MainLogger.Log(l, "Internal", "{0}\n{1}", condition, stackTrace);
}
public static void SuspendBackgroundTasks() {