Code cleanup. (Amend)
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@@ -131,7 +131,6 @@ namespace Cryville.Crtr.Event {
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protected virtual void Awake(ContainerState s) {
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protected virtual void Awake(ContainerState s) {
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if (gogroup) CloseAnchor();
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if (gogroup) CloseAnchor();
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}
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}
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protected virtual void GetPosition(ContainerState s) { }
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public virtual void StartUpdate(ContainerState s) {
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public virtual void StartUpdate(ContainerState s) {
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if (s.CloneType >= 2 && s.CloneType < 16) {
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if (s.CloneType >= 2 && s.CloneType < 16) {
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PreAwake(s);
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PreAwake(s);
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@@ -7,6 +7,7 @@ using UnityEngine;
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namespace Cryville.Crtr.Event {
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namespace Cryville.Crtr.Event {
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public class ContainerState {
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public class ContainerState {
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#region Struct
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public EventBus Bus;
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public EventBus Bus;
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public EventContainer Container;
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public EventContainer Container;
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public StampedEvent StampedContainer;
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public StampedEvent StampedContainer;
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