Import Cryville.Culture in favor of ScriptUtils.
This commit is contained in:
@@ -13,12 +13,12 @@ namespace Cryville.Crtr {
|
||||
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
|
||||
public static readonly string FileProtocolPrefix = "file:///";
|
||||
public static readonly FontManager FontManager = new FontManagerWindows();
|
||||
public static readonly Dictionary<string, List<string>> ScriptFontMap = FallbackListFontMatcher.GetDefaultWindowsFallbackMap();
|
||||
public static Dictionary<string, List<string>> ScriptFontMap => FallbackListFontMatcher.GetDefaultWindowsFallbackMap();
|
||||
public static readonly string TextShader = "TextMesh Pro/Shaders/TMP_SDF SSD";
|
||||
#elif UNITY_ANDROID
|
||||
public static readonly string FileProtocolPrefix = "file://";
|
||||
public static readonly FontManager FontManager = new FontManagerAndroid();
|
||||
public static readonly Dictionary<string, List<string>> ScriptFontMap = FallbackListFontMatcher.GetDefaultAndroidFallbackMap();
|
||||
public static Dictionary<string, List<string>> ScriptFontMap => FallbackListFontMatcher.GetDefaultAndroidFallbackMap();
|
||||
public static readonly string TextShader = "TextMesh Pro/Shaders/TMP_SDF-Mobile SSD";
|
||||
#else
|
||||
#error Unknown platform.
|
||||
|
Reference in New Issue
Block a user