Fix z-index. Pull up z-index to MeshBase.
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@@ -19,6 +19,7 @@ namespace Cryville.Crtr {
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public static void LoadDefault() {
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if (loaded) return;
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Components.Add("image", typeof(SpritePlane));
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Components.Add("mesh", typeof(MeshBase));
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Components.Add("polysec", typeof(PolygonSGO));
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Components.Add("rect", typeof(SpriteRect));
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Components.Add("scale3", typeof(SpriteScale3));
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