Reimport upgraded TextMesh Pro, modified.

This commit is contained in:
2023-02-01 22:14:43 +08:00
parent 623c53f79a
commit bd256ba1a6
293 changed files with 98622 additions and 345 deletions

View File

@@ -0,0 +1,37 @@
using UnityEngine;
using UnityEngine.UI;
namespace TMPro
{
/// <summary>
/// A simple component that can be added to a newly created object where inheriting from MaskableGraphic is needed.
/// </summary>
[RequireComponent(typeof(CanvasRenderer))]
public class TMP_SelectionCaret : MaskableGraphic
{
/// <summary>
/// Override to Cull function of MaskableGraphic to prevent Culling.
/// </summary>
/// <param name="clipRect"></param>
/// <param name="validRect"></param>
public override void Cull(Rect clipRect, bool validRect)
{
//Debug.Log("***** Cull (" + clipRect + ") Valid Rect: " + validRect + " Cull: " + canvasRenderer.cull + " *****");
if (validRect)
{
canvasRenderer.cull = false;
CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild(this);
return;
}
base.Cull(clipRect, validRect);
}
protected override void UpdateGeometry()
{
// Function overridden as Caret and text Selection Highlight is controlled by the Input Field.
}
}
}