Reimport upgraded TextMesh Pro, modified.
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@@ -3,6 +3,7 @@ using Cryville.Audio.Source;
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using Cryville.Common;
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using Cryville.Common.Unity;
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using Cryville.Common.Unity.Input;
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using Cryville.Common.Unity.UI;
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using FFmpeg.AutoGen;
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using Ionic.Zip;
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using Newtonsoft.Json;
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@@ -127,6 +128,8 @@ namespace Cryville.Crtr {
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Settings.Default.LastRunVersion = Application.version;
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Settings.Default.Save();
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TMPAutoFont.DefaultShader = Resources.Load<Shader>("TextMesh Pro/Shaders/TMP_SDF SSD");
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Logger.Log("main", 1, "Game", "Initialized");
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}
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