Rewrite property panel to adapt to ruleset config.
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@@ -1,5 +1,6 @@
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using Cryville.Common.Unity.UI;
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using Cryville.Crtr.Browsing;
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using Cryville.Crtr.Config;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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@@ -15,7 +16,7 @@ namespace Cryville.Crtr {
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[SerializeField]
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ProgressBar m_progressBar;
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[SerializeField]
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SettingsPanel m_settingsPanel;
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PropertyMasterPanel m_settingsPanel;
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[SerializeField]
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TMP_Text m_title;
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[SerializeField]
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@@ -29,7 +30,7 @@ namespace Cryville.Crtr {
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void Awake() {
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Game.Init();
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transform.parent.Find("Canvas/Contents").gameObject.SetActive(true);
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m_settingsPanel.Target = Settings.Default;
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m_settingsPanel.Adapter = new DefaultPropertyMasterAdapter(Settings.Default);
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PushTitle("Chart Browser");
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}
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void Update() {
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