Rewrite property panel to adapt to ruleset config.

This commit is contained in:
2023-07-27 22:07:20 +08:00
parent 9b091a0084
commit bc51a45df8
39 changed files with 825 additions and 298 deletions

View File

@@ -0,0 +1,40 @@
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Crtr.Config {
public class PropertyPanel : MonoBehaviour {
[SerializeField]
GameObject m_bool;
[SerializeField]
GameObject m_number;
[SerializeField]
GameObject m_steppedNumber;
[SerializeField]
GameObject m_string;
Text _key;
Transform _valueContainer;
PropertyValuePanel _value;
#pragma warning disable IDE0051
void Awake() {
_key = transform.Find("Key").GetComponent<Text>();
_valueContainer = transform.Find("Value");
}
#pragma warning restore IDE0051
public void Load(IPropertyAdapter prop) {
_key.text = prop.Name;
GameObject vp;
switch (prop.Type) {
case PropertyType.Number: vp = m_number; break;
case PropertyType.SteppedNumber: vp = m_steppedNumber; break;
case PropertyType.Boolean: vp = m_bool; break;
case PropertyType.String: vp = m_string; break;
default: return;
}
_value = Instantiate(vp, _valueContainer, false).GetComponent<PropertyValuePanel>();
_value.Init(prop);
}
}
}