Rewrite property panel to adapt to ruleset config.

This commit is contained in:
2023-07-27 22:07:20 +08:00
parent 9b091a0084
commit bc51a45df8
39 changed files with 825 additions and 298 deletions

View File

@@ -0,0 +1,50 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Crtr.Config {
public class PropertyCategoryPanel : MonoBehaviour {
[SerializeField]
private GameObject m_propertyPrefab;
Text _nameLabel = null;
string _name;
public string Name {
get { return _name; }
set { _name = value; UpdateName(); }
}
bool _collapsed = false;
public bool Collapsed {
get { return _collapsed; }
set { _collapsed = value; UpdateName(); }
}
#pragma warning disable IDE0051
void Awake() {
_nameLabel = transform.Find("Name/__text__").GetComponent<Text>();
transform.Find("Name").GetComponent<Button>().onClick.AddListener(ToggleCollapsed);
}
#pragma warning restore IDE0051
public void Load(string name, IEnumerable<IPropertyAdapter> props) {
Name = name.ToUpper();
foreach (var prop in props) {
var obj = Instantiate(m_propertyPrefab, transform, false);
obj.GetComponent<PropertyPanel>().Load(prop);
}
}
void ToggleCollapsed() {
Collapsed = !Collapsed;
for (int i = 1; i < transform.childCount; i++) {
transform.GetChild(i).gameObject.SetActive(!Collapsed);
}
}
private void UpdateName() {
_nameLabel.text = (Collapsed ? "+ " : "- ") + Name;
}
}
}