Add state-based effect.
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@@ -101,11 +101,11 @@ namespace Cryville.Crtr {
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else throw new KeyNotFoundException(string.Format("Undefined collapse operator {0}", IdentifierManager.SharedInstance.Retrieve(name)));
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}
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public ChartEvent ContextEvent { private get; set; }
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public ContainerState ContextState { private get; set; }
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public Transform ContextTransform { private get; set; }
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public Judge ContextJudge { private get; set; }
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public PropSrc ContextSelfValue { private get; set; }
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public ChartEvent ContextEvent { get; set; }
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public ContainerState ContextState { get; set; }
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public Transform ContextTransform { get; set; }
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public Judge ContextJudge { get; set; }
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public PropSrc ContextSelfValue { get; set; }
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readonly Stack<int> ContextCascadeBlocks = new Stack<int>();
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public void ContextCascadeInsertBlock() {
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