Pull up mesh.color
. Remove *.opacity
properties.
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@@ -90,6 +90,7 @@ namespace Cryville.Crtr.Components {
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mesh.Init(transform);
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mesh.Renderer.materials = materials = new Material[] { MeshWrapper.NewMaterial() };
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mesh.Mesh = GenericResources.Meshes[meshName];
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UpdateColor();
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UpdateScale();
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UpdateZIndex();
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}
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