Transforms input from screen point to world point.
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@@ -57,8 +57,7 @@ namespace Cryville.Common.Unity.Input {
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double time = Time.timeAsDouble;
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for (int i = 0; i < unity::Input.touchCount; i++) {
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var t = unity::Input.GetTouch(i);
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Vector2 pos = t.position;
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pos.y = Screen.height - pos.y;
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Vector2 pos = UnityCameraUtils.ScreenToWorldPoint(t.position);
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var vec = new InputVector(time, pos);
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if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Stationary || t.phase == TouchPhase.Moved) {
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handler.Feed(0, t.fingerId, vec);
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