Update Cryville.Audio.
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Assets/Plugins/Cryville.Audio.Source.Libav.xml
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145
Assets/Plugins/Cryville.Audio.Source.Libav.xml
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Cryville.Audio.Source.Libav</name>
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</assembly>
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<members>
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<member name="T:Cryville.Audio.Source.Libav.LibavFileAudioSource">
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<summary>
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一个使用 Libav 解流并解码音频文件的 <see cref="T:Cryville.Audio.AudioStream" />。
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</summary>
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.#ctor(System.String)">
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<summary>
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创建一个 <see cref="T:Cryville.Audio.Source.Libav.LibavFileAudioSource" /> 类的实例并加载指定的 <paramref name="file" />。
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</summary>
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<param name="file">音频文件。</param>
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.Disposed">
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<summary>
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该音频流是否已被释放。
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</summary>
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.Dispose(System.Boolean)">
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<inheritdoc />
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.EndOfData">
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<inheritdoc />
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.BestStreamIndex">
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<summary>
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最佳音频流的索引。
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</summary>
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.Streams">
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<summary>
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所有音频流的索引集。
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</summary>
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.SelectStream">
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<summary>
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选择最佳音频流作为音频源。
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</summary>
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<exception cref="T:System.InvalidOperationException">已选择音频流。</exception>
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<remarks>
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<para>
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该方法只能在 <see cref="M:Cryville.Audio.AudioStream.SetFormat(Cryville.Audio.WaveFormat,System.Int32)" /> 被调用前调用,后者会在设置 <see cref="P:Cryville.Audio.AudioClient.Source" /> 时被调用。
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</para>
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</remarks>
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.SelectStream(System.Int32)">
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<summary>
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选择一个音频流作为音频源。
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</summary>
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<param name="index">音频流的索引。</param>
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<exception cref="T:System.InvalidOperationException">已选择音频流。</exception>
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<remarks>
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<para>
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该方法只能在 <see cref="M:Cryville.Audio.AudioStream.SetFormat(Cryville.Audio.WaveFormat,System.Int32)" /> 被调用前调用,后者会在设置 <see cref="P:Cryville.Audio.AudioClient.Source" /> 时被调用。
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</para>
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</remarks>
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.GetStreamDuration(System.Int32)">
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<summary>
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获取一个流或当前文件的时长。
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</summary>
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<param name="streamId">
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流索引。如果指定 <c>-1</c> 则返回文件的时长。
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</param>
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<returns>时长(秒)。</returns>
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.IsFormatSupported(Cryville.Audio.WaveFormat)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.OnSetFormat">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.Read(System.Byte[],System.Int32,System.Int32)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.Seek(System.Int64,System.IO.SeekOrigin)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.SeekTime(System.Double,System.IO.SeekOrigin)">
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<inheritdoc />
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.CanRead">
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<inheritdoc />
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.CanSeek">
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<inheritdoc />
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.CanWrite">
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<inheritdoc />
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.Length">
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<inheritdoc />
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<remarks>
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<para>该属性可能不准确。</para>
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</remarks>
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.Duration">
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<inheritdoc />
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<remarks>
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<para>该属性可能不准确。</para>
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</remarks>
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.Time">
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<inheritdoc />
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</member>
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<member name="P:Cryville.Audio.Source.Libav.LibavFileAudioSource.Position">
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<inheritdoc />
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<remarks>
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<para>
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该属性在调用 <see cref="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.Seek(System.Int64,System.IO.SeekOrigin)" /> 后可能不准确。
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</para>
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</remarks>
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.Flush">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.SetLength(System.Int64)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavFileAudioSource.Write(System.Byte[],System.Int32,System.Int32)">
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<inheritdoc />
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</member>
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<member name="T:Cryville.Audio.Source.Libav.LibavException">
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<summary>
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Libav 抛出的异常。
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</summary>
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavException.#ctor">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavException.#ctor(System.String)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavException.#ctor(System.String,System.Exception)">
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<inheritdoc />
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</member>
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<member name="M:Cryville.Audio.Source.Libav.LibavException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
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<inheritdoc />
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</member>
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</members>
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</doc>
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