Update Cryville.Audio.

This commit is contained in:
2023-11-01 01:01:13 +08:00
parent 724cb10bc1
commit b57959b4bf
29 changed files with 1289 additions and 967 deletions

View File

@@ -268,12 +268,12 @@ namespace Cryville.Crtr {
"\nStates: c{0} / b{1}",
cbus.ActiveStateCount, bbus.ActiveStateCount
);
var aTime = Game.AudioClient.Position;
var aTime = Game.AudioClient.Position - atime0;
var iTime = inputProxy.GetTimestampAverage();
statusbuf.AppendFormat(
"\nSTime: {0:G9}s {5} {6}\nATime: {1:G9}s ({3:+0.0ms;-0.0ms;0}) {5} {6}\nITime: {2:G9}s ({4:+0.0ms;-0.0ms;0}) {5} {7}",
cbus.Time, aTime, iTime,
(aTime - atime0 - cbus.Time) * 1e3,
(aTime - cbus.Time) * 1e3,
(iTime - cbus.Time) * 1e3,
forceSyncFrames != 0 ? "(force sync)" : "",
paused ? "(paused)" : "",
@@ -529,7 +529,7 @@ namespace Cryville.Crtr {
logs.text = "";
}
Game.AudioSequencer.Playing = true;
atime0 = Game.AudioClient.Position - startOffset;
atime0 = Game.AudioClient.BufferPosition - startOffset;
inputProxy.SyncTime(cbus.Time);
inputProxy.Activate();
}