Replace TrustedAsOfLength with safe As and Set.
This commit is contained in:
@@ -5,7 +5,10 @@ using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using RBeatTime = Cryville.Crtr.BeatTime;
|
||||
using RClip = Cryville.Crtr.Clip;
|
||||
using RColor = UnityEngine.Color;
|
||||
using RTargetString = Cryville.Common.Buffers.TargetString;
|
||||
using RVector2 = UnityEngine.Vector2;
|
||||
using RVector3 = UnityEngine.Vector3;
|
||||
|
||||
namespace Cryville.Crtr {
|
||||
public abstract class PropOp : PdtOperator {
|
||||
@@ -60,16 +63,14 @@ namespace Cryville.Crtr {
|
||||
public class TargetString : PropOp {
|
||||
readonly Func<RTargetString> _cb;
|
||||
public TargetString(Func<RTargetString> cb) { _cb = cb; }
|
||||
protected override unsafe void Execute() {
|
||||
protected override void Execute() {
|
||||
var target = _cb();
|
||||
var op = GetOperand(0);
|
||||
if (op.Type != PdtInternalType.String) throw new ArgumentException("Not a string");
|
||||
var ptr = (byte*)op.TrustedAsOfLength(op.Length);
|
||||
var len = *(int*)ptr;
|
||||
int len = op.As<int>();
|
||||
target.Length = len;
|
||||
var cptr = (char*)(ptr + sizeof(int));
|
||||
for (int i = 0; i < len; i++)
|
||||
target[i] = cptr[i];
|
||||
target[i] = op.As<char>(sizeof(int) + i * sizeof(char));
|
||||
target.Validate();
|
||||
}
|
||||
}
|
||||
@@ -105,22 +106,22 @@ namespace Cryville.Crtr {
|
||||
public BeatTime(Action<RBeatTime> cb) { _cb = cb; }
|
||||
protected override unsafe void Execute() {
|
||||
var o = GetOperand(0);
|
||||
_cb(*(RBeatTime*)o.TrustedAsOfLength(sizeof(RBeatTime)));
|
||||
_cb(o.As<RBeatTime>());
|
||||
}
|
||||
}
|
||||
public class Vector2 : PropOp {
|
||||
readonly Action<UnityEngine.Vector2> _cb;
|
||||
public Vector2(Action<UnityEngine.Vector2> cb) { _cb = cb; }
|
||||
readonly Action<RVector2> _cb;
|
||||
public Vector2(Action<RVector2> cb) { _cb = cb; }
|
||||
protected override unsafe void Execute() {
|
||||
var o = GetOperand(0);
|
||||
switch ((o.Length - 4) / 4) {
|
||||
case 0: // Number
|
||||
case 1: // Array[1]
|
||||
float num = o.AsNumber();
|
||||
_cb(new UnityEngine.Vector2(num, num));
|
||||
_cb(new RVector2(num, num));
|
||||
break;
|
||||
case 2:
|
||||
_cb(*(UnityEngine.Vector2*)o.TrustedAsOfLength(sizeof(UnityEngine.Vector2)));
|
||||
_cb(o.As<RVector2>());
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException("Invalid array size");
|
||||
@@ -128,21 +129,21 @@ namespace Cryville.Crtr {
|
||||
}
|
||||
}
|
||||
public class Vector3 : PropOp {
|
||||
readonly Action<UnityEngine.Vector3> _cb;
|
||||
public Vector3(Action<UnityEngine.Vector3> cb) { _cb = cb; }
|
||||
readonly Action<RVector3> _cb;
|
||||
public Vector3(Action<RVector3> cb) { _cb = cb; }
|
||||
protected override unsafe void Execute() {
|
||||
var o = GetOperand(0);
|
||||
switch ((o.Length - 4) / 4) {
|
||||
case 0: // Number
|
||||
case 1: // Array[1]
|
||||
float num = o.AsNumber();
|
||||
_cb(new UnityEngine.Vector3(num, num));
|
||||
_cb(new RVector3(num, num));
|
||||
break;
|
||||
case 2:
|
||||
_cb(*(UnityEngine.Vector2*)o.TrustedAsOfLength(sizeof(UnityEngine.Vector2)));
|
||||
_cb(o.As<RVector2>());
|
||||
break;
|
||||
case 3:
|
||||
_cb(*(UnityEngine.Vector3*)o.TrustedAsOfLength(sizeof(UnityEngine.Vector3)));
|
||||
_cb(o.As<RVector3>());
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException("Invalid array size");
|
||||
@@ -150,17 +151,16 @@ namespace Cryville.Crtr {
|
||||
}
|
||||
}
|
||||
public class Color : PropOp {
|
||||
readonly Action<UnityEngine.Color> _cb;
|
||||
public Color(Action<UnityEngine.Color> cb) { _cb = cb; }
|
||||
readonly Action<RColor> _cb;
|
||||
public Color(Action<RColor> cb) { _cb = cb; }
|
||||
protected override unsafe void Execute() {
|
||||
var o = GetOperand(0);
|
||||
switch ((o.Length - 4) / 4) {
|
||||
case 3:
|
||||
var ptr = (float*)o.TrustedAsOfLength(sizeof(float) * 3);
|
||||
_cb(new UnityEngine.Color(ptr[0], ptr[1], ptr[2]));
|
||||
_cb(new RColor(o.As<float>(), o.As<float>(sizeof(float)), o.As<float>(2 * sizeof(float))));
|
||||
break;
|
||||
case 4:
|
||||
_cb(*(UnityEngine.Color*)o.TrustedAsOfLength(sizeof(UnityEngine.Color)));
|
||||
_cb(o.As<RColor>());
|
||||
break;
|
||||
default:
|
||||
throw new InvalidOperationException("Invalid array size");
|
||||
|
Reference in New Issue
Block a user