Move some classes to Cryville.Common.
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@@ -20,7 +20,7 @@ namespace Cryville.Crtr.Event {
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}
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}
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readonly IntKeyedDictionary<ObjectPool<RealtimeMotionValue>> m_buckets;
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protected override IReadOnlyDictionary<int, ObjectPool<RealtimeMotionValue>> Buckets { get { return m_buckets; } }
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protected override IDictionary<int, ObjectPool<RealtimeMotionValue>> Buckets { get { return m_buckets; } }
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public RMVPool() {
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m_buckets = new IntKeyedDictionary<ObjectPool<RealtimeMotionValue>>(ChartPlayer.motionRegistry.Count);
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foreach (var reg in ChartPlayer.motionRegistry)
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