Move some classes to Cryville.Common.
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@@ -1,7 +1,7 @@
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using Cryville.Common;
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using System;
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using UnityEngine;
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using Logger = Cryville.Common.Logger;
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using Logger = Cryville.Common.Logging.Logger;
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namespace Cryville.Crtr.Components {
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public class SkinAnimation : SkinComponent {
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@@ -15,7 +15,7 @@ namespace Cryville.Crtr.Components {
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/// <param name="name">The name of the property.</param>
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/// <param name="property">The property.</param>
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protected void SubmitProperty(string name, PdtOperator property, int udl = 1) {
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Properties.Add(IdentifierManager.SharedInstance.Request(name), new SkinProperty(property, udl));
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Properties.Add(IdentifierManager.Shared.Request(name), new SkinProperty(property, udl));
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}
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/// <summary>
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@@ -1,6 +1,6 @@
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using System;
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using UnityEngine;
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using Logger = Cryville.Common.Logger;
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using Logger = Cryville.Common.Logging.Logger;
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namespace Cryville.Crtr.Components {
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public class SpriteInfo {
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