Move some classes to Cryville.Common.
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@@ -9,6 +9,7 @@ using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using UnityEngine;
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using Logger = Cryville.Common.Logging.Logger;
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namespace Cryville.Common.Unity.Input {
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public class WindowsPointerHandler : InputHandler {
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