Disables text field when it is not active in settings.
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@@ -1141,6 +1141,11 @@ namespace TMPro
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UpdateLabel();
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}
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if (caretRectTrans)
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{
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caretRectTrans.gameObject.SetActive(true);
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}
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// Subscribe to event fired when text object has been regenerated.
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TextEventManager.TEXT_CHANGED_EVENT.Add(ON_TEXT_CHANGED);
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}
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@@ -1171,6 +1176,11 @@ namespace TMPro
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m_Mesh = null;
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if (caretRectTrans)
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{
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caretRectTrans.gameObject.SetActive(false);
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}
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// Unsubscribe to event triggered when text object has been regenerated
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TextEventManager.TEXT_CHANGED_EVENT.Remove(ON_TEXT_CHANGED);
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