Add NoRequireDiscord flag when initializing Discord GameSDK.
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using Discord;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Logger = Cryville.Common.Logger;
|
||||
|
||||
namespace Cryville.Crtr {
|
||||
internal class DiscordController : MonoBehaviour {
|
||||
@@ -16,22 +17,31 @@ namespace Cryville.Crtr {
|
||||
void Start() {
|
||||
Instance = this;
|
||||
launchTime = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
|
||||
dc = new Discord.Discord(CLIENT_ID, (UInt64)CreateFlags.Default);
|
||||
am = dc.GetActivityManager();
|
||||
SetIdle();
|
||||
try {
|
||||
dc = new Discord.Discord(CLIENT_ID, (UInt64)CreateFlags.NoRequireDiscord);
|
||||
Logger.Log("main", 1, "Discord", "Connected to Discord");
|
||||
am = dc.GetActivityManager();
|
||||
SetIdle();
|
||||
}
|
||||
catch (ResultException) {
|
||||
Logger.Log("main", 3, "Discord", "Cannot connect to Discord");
|
||||
}
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (dc == null) return;
|
||||
dc.RunCallbacks();
|
||||
}
|
||||
|
||||
void OnApplicationQuit() {
|
||||
if (dc == null) return;
|
||||
dc.Dispose();
|
||||
}
|
||||
|
||||
void Callback(Result result) { }
|
||||
|
||||
public void SetIdle() {
|
||||
if (dc == null) return;
|
||||
am.UpdateActivity(new Activity {
|
||||
State = "Idle",
|
||||
Instance = false,
|
||||
@@ -40,6 +50,7 @@ namespace Cryville.Crtr {
|
||||
}
|
||||
|
||||
public void SetPlaying(string detail, double? duration) {
|
||||
if (dc == null) return;
|
||||
long now = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
|
||||
am.UpdateActivity(new Activity {
|
||||
State = "Playing a chart",
|
||||
|
Reference in New Issue
Block a user