Code cleanup.
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@@ -58,7 +58,7 @@ namespace Cryville.Crtr {
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void OnEnable() {
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Application.targetFrameRate = 60;
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if (animatorState != null) m_targetAnimator.PlayInFixedTime(animatorState, 0, 0);
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Game.NetworkTaskWorker.ResumeBackgroundTasks();
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Game.ResumeBackgroundTasks();
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}
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#pragma warning restore IDE0051
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