Code cleanup.
This commit is contained in:
@@ -66,7 +66,7 @@ namespace Cryville.Crtr.Browsing {
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var coverFile = item.GetFiles(meta.cover);
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if (coverFile.Length > 0) {
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cover = new AsyncDelivery<Texture2D>();
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var task = new LoadTextureTask(Game.FileProtocolPrefix + coverFile[0].FullName, cover.Deliver);
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var task = new LoadTextureTask(PlatformConfig.FileProtocolPrefix + coverFile[0].FullName, cover.Deliver);
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cover.CancelSource = task.Cancel;
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Game.NetworkTaskWorker.SubmitNetworkTask(task);
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}
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@@ -93,7 +93,7 @@ namespace Cryville.Crtr.Browsing {
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var coverFile = item.GetFiles(meta.cover);
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if (coverFile.Length > 0) {
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cover = new AsyncDelivery<Texture2D>();
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var task = new LoadTextureTask(Game.FileProtocolPrefix + coverFile[0].FullName, cover.Deliver);
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var task = new LoadTextureTask(PlatformConfig.FileProtocolPrefix + coverFile[0].FullName, cover.Deliver);
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cover.CancelSource = task.Cancel;
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Game.NetworkTaskWorker.SubmitNetworkTask(task);
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}
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@@ -1,5 +1,3 @@
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#define BUILD
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using Cryville.Common;
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using Cryville.Common.Buffers;
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using Cryville.Crtr.Config;
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@@ -82,7 +80,6 @@ namespace Cryville.Crtr {
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status = GameObject.Find("Status").GetComponent<TextMeshProUGUI>();
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#if BUILD
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try {
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Play();
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}
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@@ -91,7 +88,6 @@ namespace Cryville.Crtr {
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Popup.CreateException(ex);
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ReturnToMenu();
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}
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#endif
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// Camera.main.RenderToCubemap();
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}
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@@ -186,9 +182,7 @@ namespace Cryville.Crtr {
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Logger.Log("main", 4, "Load/MainThread", "Load failed");
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loadThread = null;
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Popup.CreateException(threadException);
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#if BUILD
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ReturnToMenu();
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#endif
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}
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else if (texloaddone) {
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if (texLoader == null) Stop();
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@@ -377,7 +371,7 @@ namespace Cryville.Crtr {
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areaJudgePrecision = 1 << Settings.Default.AreaJudgePrecision;
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forceSyncFrames = Settings.Default.ForceSyncFrames;
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texloaddone = false;
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Game.NetworkTaskWorker.SuspendBackgroundTasks();
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Game.SuspendBackgroundTasks();
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Game.AudioSession = Game.AudioSequencer.NewSession();
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var hitPlane = new Plane(Vector3.forward, Vector3.zero);
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@@ -455,7 +449,7 @@ namespace Cryville.Crtr {
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for (int i = 0; i < queue.Count; i++) {
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#if UNITY_5_4_OR_NEWER
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texHandler = new DownloadHandlerTexture();
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texLoader = new UnityWebRequest(Game.FileProtocolPrefix + queue[i], "GET", texHandler, null);
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texLoader = new UnityWebRequest(PlatformConfig.FileProtocolPrefix + queue[i], "GET", texHandler, null);
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texLoader.SendWebRequest();
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#else
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texLoader = new WWW(Game.FileProtocolPrefix + queue[i]);
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@@ -568,10 +562,8 @@ namespace Cryville.Crtr {
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started = false;
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}
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}
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Game.NetworkTaskWorker.ResumeBackgroundTasks();
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#if BUILD
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Game.ResumeBackgroundTasks();
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ReturnToMenu();
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#endif
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}
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void OnSettingsUpdate() {
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@@ -588,11 +580,9 @@ namespace Cryville.Crtr {
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}
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Exception threadException;
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#if !NO_THREAD
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Thread loadThread = null;
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volatile float loadPregress;
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Stopwatch workerTimer;
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#endif
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void Load(object _info) {
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var info = (LoadInfo)_info;
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try {
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@@ -22,14 +22,6 @@ namespace Cryville.Crtr {
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get;
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private set;
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}
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public static readonly string FileProtocolPrefix
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#if UNITY_STANDALONE_WIN
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= "file:///";
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#elif UNITY_ANDROID
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= "file://";
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#else
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#error No file protocol prefix is defined.
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#endif
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public static IAudioDeviceManager AudioManager;
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public static AudioClient AudioClient;
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public static SimpleSequencerSource AudioSequencer;
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@@ -129,19 +121,10 @@ namespace Cryville.Crtr {
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Settings.Default.Save();
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Logger.Log("main", 1, "UI", "Initializing font manager");
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
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var fontMatcher = new FallbackListFontMatcher(new FontManagerWindows());
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fontMatcher.LoadDefaultWindowsFallbackList();
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TMPAutoFont.FontMatcher = fontMatcher;
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TMPAutoFont.DefaultShader = Resources.Load<Shader>("TextMesh Pro/Shaders/TMP_SDF SSD");
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#elif UNITY_ANDROID
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var fontMatcher = new FallbackListFontMatcher(new FontManagerAndroid());
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fontMatcher.LoadDefaultAndroidFallbackList();
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TMPAutoFont.FontMatcher = fontMatcher;
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TMPAutoFont.DefaultShader = Resources.Load<Shader>("TextMesh Pro/Shaders/TMP_SDF-Mobile SSD");
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#else
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#error No font manager initialization logic.
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#endif
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TMPAutoFont.FontMatcher = new FallbackListFontMatcher(PlatformConfig.FontManager) {
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MapScriptToTypefaces = PlatformConfig.ScriptFontMap
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};
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TMPAutoFont.DefaultShader = Resources.Load<Shader>(PlatformConfig.TextShader);
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Logger.Log("main", 1, "Game", "Initialized");
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}
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@@ -181,5 +164,14 @@ namespace Cryville.Crtr {
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}
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Logger.Log("main", l, "Internal", "{0}\n{1}", condition, stackTrace);
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}
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public static void SuspendBackgroundTasks() {
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NetworkTaskWorker.SuspendBackgroundTasks();
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Dialog.Suppress();
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}
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public static void ResumeBackgroundTasks() {
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Dialog.Release();
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NetworkTaskWorker.ResumeBackgroundTasks();
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}
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}
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}
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@@ -262,10 +262,9 @@ namespace Cryville.Crtr {
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frame.Vector = vec;
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}
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else frame = rc.InverseTransform(frame);
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bool locked = false;
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Monitor.Enter(_etor);
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try {
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Profiler.BeginSample("InputProxy.OnInput");
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Monitor.Enter(_etor, ref locked);
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InputProxyEntry proxy;
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if (_sproxies.TryGetValue(id.Source, out proxy)) {
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float ft, tt = (float)GetSyncedTime(frame.Time, id.Source.Handler);
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@@ -289,8 +288,8 @@ namespace Cryville.Crtr {
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}
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}
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finally {
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if (locked) Monitor.Exit(_etor);
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Profiler.EndSample();
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Monitor.Exit(_etor);
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}
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}
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static readonly int _var_fv = IdentifierManager.Shared.Request("input_vec_from");
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@@ -58,7 +58,7 @@ namespace Cryville.Crtr {
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void OnEnable() {
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Application.targetFrameRate = 60;
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if (animatorState != null) m_targetAnimator.PlayInFixedTime(animatorState, 0, 0);
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Game.NetworkTaskWorker.ResumeBackgroundTasks();
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Game.ResumeBackgroundTasks();
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}
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#pragma warning restore IDE0051
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27
Assets/Cryville/Crtr/PlatformConfig.cs
Normal file
27
Assets/Cryville/Crtr/PlatformConfig.cs
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@@ -0,0 +1,27 @@
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using Cryville.Common.Font;
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using System.Collections.Generic;
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namespace Cryville.Crtr {
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internal static class PlatformConfig {
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#if UNITY_STANDALONE_WIN
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public static readonly string Name = "windows";
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#elif UNITY_ANDROID
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public static readonly string Name = "android";
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#else
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#error Unknown platform.
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#endif
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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public static readonly string FileProtocolPrefix = "file:///";
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public static readonly FontManager FontManager = new FontManagerWindows();
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public static readonly Dictionary<string, List<string>> ScriptFontMap = FallbackListFontMatcher.GetDefaultWindowsFallbackMap();
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public static readonly string TextShader = "TextMesh Pro/Shaders/TMP_SDF SSD";
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#elif UNITY_ANDROID
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public static readonly string FileProtocolPrefix = "file://";
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public static readonly FontManager FontManager = new FontManagerAndroid();
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public static readonly Dictionary<string, List<string>> ScriptFontMap = FallbackListFontMatcher.GetDefaultAndroidFallbackMap();
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public static readonly string TextShader = "TextMesh Pro/Shaders/TMP_SDF-Mobile SSD";
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#else
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#error Unknown platform.
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#endif
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}
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}
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11
Assets/Cryville/Crtr/PlatformConfig.cs.meta
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11
Assets/Cryville/Crtr/PlatformConfig.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5b9be7f84b72ac9468dacec2d44003a9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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