Implement force tick and sync time for input proxy.
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@@ -115,16 +115,9 @@ namespace Cryville.Crtr {
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? 1f / Application.targetFrameRate
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: Time.deltaTime;
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firstFrame = false;
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inputProxy.ForceTick();
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cbus.ForwardByTime(dt);
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bbus.ForwardByTime(dt);
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UnityEngine.Profiling.Profiler.BeginSample("ChartPlayer.FeedJudge");
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/*judge.StartFrame();
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Game.InputManager.EnumerateEvents(ev => {
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// Logger.Log("main", 0, "Input", ev.ToString());
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judge.Feed(ev);
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});
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judge.EndFrame();*/
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UnityEngine.Profiling.Profiler.EndSample();
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UnityEngine.Profiling.Profiler.BeginSample("ChartPlayer.Forward");
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UnityEngine.Profiling.Profiler.BeginSample("EventBus.Copy");
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bbus.CopyTo(2, tbus);
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@@ -410,6 +403,7 @@ namespace Cryville.Crtr {
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Game.AudioSequencer.Playing = true;
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Thread.Sleep((int)(Game.AudioClient.BufferPosition - Game.AudioClient.Position));
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// TODO SyncTime(cbus.Time);
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inputProxy.SyncTime(cbus.Time);
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started = true;
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}
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catch (Exception ex) {
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@@ -105,9 +105,11 @@ namespace Cryville.Crtr {
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#region Handling
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public void Activate() {
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_activeCounts.Clear();
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foreach (var p in _tproxies.Values) _activeCounts.Add(p.Source.Value, 0);
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_vect.Clear(); _vecs.Clear();
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foreach (var src in _sproxies.Keys) src.Handler.Activate();
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foreach (var src in _sproxies.Keys) {
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_activeCounts.Add(src, 0);
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src.Handler.Activate();
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}
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}
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public void Deactivate() { foreach (var src in _sproxies.Keys) src.Handler.Deactivate(); }
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@@ -115,7 +117,8 @@ namespace Cryville.Crtr {
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static readonly int _var_value = IdentifierManager.SharedInstance.Request("value");
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static readonly PropOp.Arbitrary _arbop = new PropOp.Arbitrary();
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readonly byte[] _vecbuf = new byte[3 * sizeof(float) + sizeof(int)];
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readonly Dictionary<InputSource, int> _activeCounts = new Dictionary<InputSource, int>(); // TODO used for force tick
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readonly Dictionary<InputHandler, double> _timeOrigins = new Dictionary<InputHandler, double>();
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readonly Dictionary<InputSource, int> _activeCounts = new Dictionary<InputSource, int>();
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readonly Dictionary<InputIdentifier, float> _vect = new Dictionary<InputIdentifier, float>();
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readonly Dictionary<ProxiedInputIdentifier, PropSrc.Arbitrary> _vecs = new Dictionary<ProxiedInputIdentifier, PropSrc.Arbitrary>();
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static readonly byte[] _nullvalue = new byte[0];
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@@ -124,7 +127,7 @@ namespace Cryville.Crtr {
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InputProxyEntry proxy;
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if (_sproxies.TryGetValue(id.Source, out proxy)) {
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_etor.ContextCascadeInsert();
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float ft, tt = (float)vec.Time;
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float ft, tt = (float)(vec.Time - _timeOrigins[id.Source.Handler]);
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if (!_vect.TryGetValue(id, out ft)) ft = tt;
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if (vec.IsNull) {
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_etor.ContextCascadeUpdate(_var_value, new PropSrc.Arbitrary(PdtInternalType.Null, _nullvalue));
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@@ -177,6 +180,20 @@ namespace Cryville.Crtr {
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_vecs[pid] = tv;
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}
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}
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public void SyncTime(double time) {
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foreach (var s in _sproxies.Keys) {
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var h = s.Handler;
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if (!_timeOrigins.ContainsKey(h))
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_timeOrigins.Add(h, h.GetCurrentTimestamp() - time);
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}
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}
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public void ForceTick() {
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foreach (var src in _sproxies.Keys) {
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if (_activeCounts[src] == 0) {
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OnInput(new InputIdentifier { Source = src, Id = 0 }, new InputVector(src.Handler.GetCurrentTimestamp()));
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}
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}
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}
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#endregion
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}
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