Optimize GC while prehandling.
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@@ -250,6 +250,13 @@ namespace Cryville.Crtr {
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UnityEngine.Profiling.Profiler.GetTotalReservedMemory()
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#endif
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);
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if (ContainerState.RMVPool != null) {
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statusbuf.AppendFormat(
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"\nPools: RMV {0}, MC {1}",
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ContainerState.RMVPool.RentedCount,
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ContainerState.MCPool.RentedCount
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);
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}
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if (loadThread != null) {
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statusbuf.AppendFormat(
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"\n(Loading textures) Progress: {0:P}\n(Loading files) Progress: {1:P}",
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@@ -259,10 +266,8 @@ namespace Cryville.Crtr {
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if (prehandler != null) statusbuf.AppendFormat("\n(Prehandling) Progress: {0:P}", prehandler.Progress);
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if (started) {
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statusbuf.AppendFormat(
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"\nStates: c{0} / b{1}\nPools: RMV {2}, MC {3}",
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cbus.ActiveStateCount, bbus.ActiveStateCount,
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ContainerState.RMVPool.RentedCount,
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ContainerState.MCPool.RentedCount
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"\nStates: c{0} / b{1}",
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cbus.ActiveStateCount, bbus.ActiveStateCount
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);
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statusbuf.AppendFormat(
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"\nSTime: {0:G17}s {3} {4}\ndATime: {1:+0.0ms;-0.0ms;0} {3} {4}\ndITime: {2:+0.0ms;-0.0ms;0} {3} {5}",
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