Add additive shader.
This commit is contained in:
@@ -33,6 +33,7 @@ namespace Cryville.Crtr {
|
||||
Materials.Add("-SpriteMat", Resources.Load<Material>("Materials/SpriteMat"));
|
||||
|
||||
Shaders.Add("default", Shader.Find("Sprites/Default"));
|
||||
Shaders.Add("additive", Shader.Find("Sprites/Additive"));
|
||||
|
||||
loaded = true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user