Add rewind and tick mechanism for skin component.

This commit is contained in:
2023-02-27 00:16:44 +08:00
parent 256c656e9c
commit 9a51cf1b56
4 changed files with 17 additions and 7 deletions

View File

@@ -42,6 +42,8 @@ namespace Cryville.Crtr.Event {
/// </summary>
protected Transform gogroup;
SkinComponent[] _comps;
public Vector3 Position { get; protected set; }
public Quaternion Rotation { get; protected set; }
public bool Alive { get; private set; }
@@ -129,8 +131,8 @@ namespace Cryville.Crtr.Event {
skinContainer.MatchStatic();
ChartPlayer.etor.ContextEvent = null;
ChartPlayer.etor.ContextState = null;
foreach (var i in gogroup.GetComponentsInChildren<SkinComponent>())
i.Init();
_comps = gogroup.GetComponentsInChildren<SkinComponent>();
foreach (var i in _comps) i.Init();
}
public virtual void PostInit() {
PropSrcs.Add(_var_current_time, new PropSrc.Float(() => (float)cs.rootPrototype.Time));
@@ -205,6 +207,7 @@ namespace Cryville.Crtr.Event {
atime_head = cs.StampedContainer.Time;
atime_tail = atime_head + cs.StampedContainer.Duration;
MatchDynamic(cs, 0);
foreach (var i in _comps) i.Tick(skinContainer, cs.Time);
if (cs.Active) PushAnchorEvent(cs.Time, a_cur);
if (double.IsNaN(DynamicAnchorSetTime[_a_head])) DynamicAnchorSetTime[_a_head] = atime_head;
if (double.IsNaN(DynamicAnchorSetTime[_a_tail])) DynamicAnchorSetTime[_a_tail] = atime_tail;