Optimize GC for status info.
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@@ -205,6 +205,9 @@ namespace Cryville.Crtr {
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readonly Dictionary<int, string> scoreStringCache = new Dictionary<int, string>();
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readonly Dictionary<int, PropSrc> scoreStringSrcs = new Dictionary<int, PropSrc>();
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readonly ArrayPool<byte> scoreStringPool = new ArrayPool<byte>();
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readonly Dictionary<int, string> scoreFormatCache = new Dictionary<int, string>();
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readonly TargetString scoreFullStr = new TargetString();
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readonly StringBuffer scoreFullBuf = new StringBuffer();
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void InitScores() {
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foreach (var s in _rs.scores) {
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var key = s.Key.Key;
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@@ -217,6 +220,7 @@ namespace Cryville.Crtr {
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scores.Add(key, s.Value.init);
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scoreStringCache.Add(scoreStringKeys[key], null);
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scoreStringSrcs.Add(scoreStringKeys[key], new ScoreStringSrc(scoreStringPool, () => scores[key], scoreDefs[key].format));
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scoreFormatCache[key] = string.Format("{{0:{0}}}", s.Value.format);
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}
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}
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void InvalidateScore(int key) {
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@@ -224,28 +228,24 @@ namespace Cryville.Crtr {
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scoreStringCache[scoreStringKeys[key]] = null;
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scoreStringSrcs[scoreStringKeys[key]].Invalidate();
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}
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string GetScoreString(int key) {
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var result = scoreStringCache[key];
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if (result == null) {
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var rkey = scoreStringKeysRev[key];
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return scoreStringCache[key] = scores[rkey].ToString(scoreDefs[rkey].format, CultureInfo.InvariantCulture);
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}
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else return result;
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}
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public bool TryGetScoreSrc(int key, out PropSrc value) {
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return scoreSrcs.TryGetValue(key, out value);
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}
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public bool TryGetScoreStringSrc(int key, out PropSrc value) {
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return scoreStringSrcs.TryGetValue(key, out value);
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}
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public string GetFullFormattedScoreString() {
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public TargetString GetFullFormattedScoreString() {
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bool flag = false;
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string result = "";
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scoreFullBuf.Clear();
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foreach (var s in scores.Keys) {
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result += string.Format(flag ? "\n{0}: {1}" : "{0}: {1}", IdentifierManager.SharedInstance.Retrieve(s), GetScoreString(scoreStringKeys[s]));
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scoreFullBuf.AppendFormat(flag ? "\n{0}: " : "{0}: ", (string)IdentifierManager.SharedInstance.Retrieve(s));
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scoreFullBuf.AppendFormat(scoreFormatCache[s], scores[s]);
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flag = true;
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}
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return result;
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scoreFullStr.Length = scoreFullBuf.Count;
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var arr = scoreFullStr.TrustedAsArray();
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scoreFullBuf.CopyTo(0, arr, 0, scoreFullBuf.Count);
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return scoreFullStr;
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}
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class ScoreStringSrc : PropSrc {
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readonly Func<float> _cb;
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