Optimize GC for status info.

This commit is contained in:
2023-01-31 22:56:06 +08:00
parent cbc874dd72
commit 969fdc8069
6 changed files with 75 additions and 36 deletions

View File

@@ -1,6 +1,7 @@
#define BUILD
using Cryville.Common;
using Cryville.Common.Buffers;
using Cryville.Crtr.Config;
using Cryville.Crtr.Event;
using Newtonsoft.Json;
@@ -8,7 +9,9 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.Formatting;
using System.Threading;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
@@ -45,7 +48,9 @@ namespace Cryville.Crtr {
static bool initialized;
static Text logs;
Text status;
TextMeshProUGUI status;
readonly TargetString statusstr = new TargetString();
readonly StringBuffer statusbuf = new StringBuffer();
static Vector2 screenSize;
public static Rect hitRect;
@@ -81,7 +86,7 @@ namespace Cryville.Crtr {
}
OnSettingsUpdate();
status = GameObject.Find("Status").GetComponent<Text>();
status = GameObject.Find("Status").GetComponent<TextMeshProUGUI>();
texHandler = new DownloadHandlerTexture();
#if BUILD
@@ -107,7 +112,6 @@ namespace Cryville.Crtr {
if (texLoader != null) texLoader.Dispose();
if (inputProxy != null) inputProxy.Dispose();
if (texs != null) foreach (var t in texs) Texture.Destroy(t.Value);
Camera.onPostRender -= OnCameraPostRender;
GC.Collect();
}
@@ -216,7 +220,6 @@ namespace Cryville.Crtr {
}
}
}
string timetext = string.Empty;
void LogUpdate() {
string _logs = logs.text;
Game.MainLogger.Enumerate((level, module, msg) => {
@@ -236,7 +239,8 @@ namespace Cryville.Crtr {
);
});
logs.text = _logs.Substring(Mathf.Max(0, _logs.IndexOf('\n', Mathf.Max(0, _logs.Length - 4096))));
var sttext = string.Format(
statusbuf.Clear();
statusbuf.AppendFormat(
"FPS: i{0:0} / s{1:0}\nSMem: {2:N0} / {3:N0}\nIMem: {4:N0} / {5:N0}",
1 / Time.deltaTime,
1 / Time.smoothDeltaTime,
@@ -253,25 +257,27 @@ namespace Cryville.Crtr {
#endif
);
if (started) {
sttext += string.Format(
statusbuf.AppendFormat(
"\nStates: c{0} / b{1}",
cbus.ActiveStateCount, bbus.ActiveStateCount
);
sttext += timetext;
if (judge != null) sttext += "\n== Scores ==\n" + judge.GetFullFormattedScoreString();
statusbuf.AppendFormat(
"\nSTime: {0:G17}s {3}\ndATime: {1:+0.0ms;-0.0ms;0} {3}\ndITime: {2:+0.0ms;-0.0ms;0} {3}",
cbus.Time,
(Game.AudioClient.Position - atime0 - cbus.Time) * 1e3,
(inputProxy.GetTimestampAverage() - cbus.Time) * 1e3,
forceSyncFrames != 0 ? "(force sync)" : ""
);
if (judge != null) {
statusbuf.Append("\n== Scores ==\n");
var fullScoreStr = judge.GetFullFormattedScoreString();
statusbuf.Append(fullScoreStr.TrustedAsArray(), 0, fullScoreStr.Length);
}
}
status.text = sttext;
}
void OnCameraPostRender(Camera cam) {
if (!started) return;
if (!logEnabled) return;
timetext = string.Format(
"\nSTime: {0:R}s {3}\ndATime: {1:+0.0ms;-0.0ms;0} {3}\ndITime: {2:+0.0ms;-0.0ms;0} {3}",
cbus.Time,
(Game.AudioClient.Position - atime0 - cbus.Time) * 1e3,
(inputProxy.GetTimestampAverage() - cbus.Time) * 1e3,
forceSyncFrames != 0 ? "(force sync)" : ""
);
statusstr.Length = statusbuf.Count;
var arr = statusstr.TrustedAsArray();
statusbuf.CopyTo(0, arr, 0, statusbuf.Count);
status.SetText(arr, 0, statusbuf.Count);
}
#endregion
@@ -302,7 +308,7 @@ namespace Cryville.Crtr {
bool logEnabled = true;
public void ToggleLogs() {
logs.text = "";
status.text = "";
status.SetText("");
logEnabled = !logEnabled;
}
@@ -330,8 +336,6 @@ namespace Cryville.Crtr {
Game.NetworkTaskWorker.SuspendBackgroundTasks();
Game.AudioSession = Game.AudioSequencer.NewSession();
Camera.onPostRender += OnCameraPostRender;
var hitPlane = new Plane(Vector3.forward, Vector3.zero);
var r0 = Camera.main.ViewportPointToRay(new Vector3(0, 0, 1));
float dist;