Code cleanup.
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@@ -8,7 +8,7 @@ namespace Cryville.Crtr.Config {
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[SerializeField]
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GameObject m_number;
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[SerializeField]
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GameObject m_steppedNumber;
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GameObject m_numberStepped;
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[SerializeField]
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GameObject m_string;
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@@ -28,7 +28,7 @@ namespace Cryville.Crtr.Config {
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GameObject vp;
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switch (prop.Type) {
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case PropertyType.Number: vp = m_number; break;
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case PropertyType.SteppedNumber: vp = m_steppedNumber; break;
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case PropertyType.NumberStepped: vp = m_numberStepped; break;
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case PropertyType.Boolean: vp = m_bool; break;
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case PropertyType.String: vp = m_string; break;
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default: return;
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