Preserve BinaryReader
and StreamReader
.
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine.Scripting;
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@@ -51,10 +52,49 @@ namespace Cryville.Crtr.Extension {
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p.TakeWhile(i => false);
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p.TakeWhile((i, j) => false);
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p.ToArray();
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p.ToDictionary(i => new object());
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p.ToDictionary(i => new object(), i => new object());
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p.ToHashSet();
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p.ToList();
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p.Where(i => false);
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p.Where((i, j) => false);
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}
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[Preserve]
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public static void PreserveBinaryReader() {
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BinaryReader p = new BinaryReader(null);
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p.Close();
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p.Dispose();
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p.PeekChar();
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p.Read();
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p.ReadBoolean();
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p.ReadByte();
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p.ReadBytes(0);
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p.ReadChar();
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p.ReadChars(0);
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p.ReadDouble();
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p.ReadInt16();
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p.ReadInt32();
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p.ReadInt64();
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p.ReadSByte();
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p.ReadSingle();
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p.ReadUInt16();
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p.ReadUInt32();
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p.ReadUInt64();
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}
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[Preserve]
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public static void PreserveStreamReader() {
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object _;
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StreamReader p = new StreamReader((Stream)null);
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p.Close();
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_ = p.CurrentEncoding;
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p.DiscardBufferedData();
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p.Dispose();
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_ = p.EndOfStream;
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p.Peek();
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p.Read();
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p.ReadBlock(null, 0, 0);
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p.ReadLine();
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p.ReadToEnd();
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}
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}
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}
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