Code cleanup.
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@@ -92,8 +92,6 @@ namespace Cryville.Crtr {
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Popup.CreateException(ex);
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ReturnToMenu();
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}
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// Camera.main.RenderToCubemap();
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}
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void OnDestroy() {
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@@ -300,16 +298,15 @@ namespace Cryville.Crtr {
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#region Triggers
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private void ReturnToMenu() {
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#if UNITY_EDITOR
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Invoke(nameof(_returnToMenu), 4);
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Invoke(nameof(ReturnToMenuImpl), 4);
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#else
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_returnToMenu();
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ReturnToMenuImpl();
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#endif
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}
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#pragma warning disable IDE1006
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private void _returnToMenu() {
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GameObject.Find("Master").GetComponent<Master>().ShowMenu();
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GameObject.Destroy(gameObject);
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private void ReturnToMenuImpl() {
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Master.Instance.ShowMenu();
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Destroy(gameObject);
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#if UNITY_5_5_OR_NEWER
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SceneManager.UnloadSceneAsync("Play");
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#elif UNITY_5_3_OR_NEWER
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@@ -319,7 +316,6 @@ namespace Cryville.Crtr {
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DiscordController.Instance.SetIdle();
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#endif
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}
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#pragma warning restore IDE1006
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bool logEnabled = true;
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public void ToggleLogs() {
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@@ -401,14 +397,14 @@ namespace Cryville.Crtr {
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FileInfo chartFile = new FileInfo(Settings.Default.LoadChart);
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FileInfo rulesetFile = new FileInfo(
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Game.GameDataPath + "/rulesets/" + Settings.Default.LoadRuleset
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);
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FileInfo rulesetFile = new FileInfo(Path.Combine(
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Game.GameDataPath, "rulesets", Settings.Default.LoadRuleset
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));
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if (!rulesetFile.Exists) throw new FileNotFoundException("Ruleset for the chart not found\nMake sure you have imported the ruleset");
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FileInfo rulesetConfigFile = new FileInfo(
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Game.GameDataPath + "/config/rulesets/" + Settings.Default.LoadRulesetConfig
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);
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FileInfo rulesetConfigFile = new FileInfo(Path.Combine(
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Game.GameDataPath, "config", "rulesets", Settings.Default.LoadRulesetConfig
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));
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if (!rulesetConfigFile.Exists) throw new FileNotFoundException("Ruleset config not found\nPlease open the config to generate");
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using (StreamReader cfgreader = new StreamReader(rulesetConfigFile.FullName, Encoding.UTF8)) {
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_rscfg = JsonConvert.DeserializeObject<RulesetConfig>(cfgreader.ReadToEnd(), new JsonSerializerSettings() {
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@@ -418,9 +414,9 @@ namespace Cryville.Crtr {
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sv = _rscfg.generic.ScrollVelocity;
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soundOffset += _rscfg.generic.SoundOffset;
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FileInfo skinFile = new FileInfo(
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string.Format("{0}/skins/{1}/{2}/.umgs", Game.GameDataPath, rulesetFile.Directory.Name, _rscfg.generic.Skin)
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);
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FileInfo skinFile = new FileInfo(Path.Combine(
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Game.GameDataPath, "skins", rulesetFile.Directory.Name, _rscfg.generic.Skin, ".umgs"
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));
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if (!skinFile.Exists) throw new FileNotFoundException("Skin not found\nPlease specify an available skin in the config");
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using (StreamReader reader = new StreamReader(skinFile.FullName, Encoding.UTF8)) {
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skin = JsonConvert.DeserializeObject<SkinDefinition>(reader.ReadToEnd(), new JsonSerializerSettings() {
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