Add state count debug info.
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@@ -252,8 +252,14 @@ namespace Cryville.Crtr {
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UnityEngine.Profiling.Profiler.GetTotalReservedMemory()
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#endif
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);
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if (started) {
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sttext += string.Format(
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"\nStates: c{0} / b{1}",
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cbus.ActiveStateCount, bbus.ActiveStateCount
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);
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sttext += timetext;
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if (judge != null) sttext += "\n== Scores ==\n" + judge.GetFullFormattedScoreString();
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}
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status.text = sttext;
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}
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void OnCameraPostRender(Camera cam) {
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