Code structure cleanup. (2)
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@@ -1,5 +1,4 @@
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using Cryville.Common;
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using Cryville.Crtr.Skin.Components;
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using Cryville.Crtr.Event;
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using System;
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using System.Collections.Generic;
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@@ -3,7 +3,7 @@ using Cryville.Common.Collections.Specialized;
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using Cryville.Common.Pdt;
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using UnityEngine;
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namespace Cryville.Crtr.Skin.Components {
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namespace Cryville.Crtr.Skin {
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public abstract class SkinComponent : MonoBehaviour {
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/// <summary>
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/// The property operators of the component.
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