Implement resource searching and directory items.
This commit is contained in:
@@ -99,18 +99,34 @@ namespace Cryville.Crtr.Browsing.UI {
|
||||
}
|
||||
|
||||
public override void OnItemClicked(int id) {
|
||||
foreach (var item in _selectedItems) _items[item].OnDeselect();
|
||||
_selectedItems.Clear();
|
||||
_items[id].OnSelect();
|
||||
_selectedItems.Add(id);
|
||||
var res = _manager[id];
|
||||
m_detailPanel.Load(res);
|
||||
m_actionBar.Load(this, Master.Actions.GetActions(res.GetType()).Except(_importActionArray));
|
||||
if (_manager.IsDirectory(id)) {
|
||||
_manager.OpenDirectory(id);
|
||||
}
|
||||
else {
|
||||
foreach (var item in _selectedItems) _items[item].OnDeselect();
|
||||
_selectedItems.Clear();
|
||||
_items[id].OnSelect();
|
||||
_selectedItems.Add(id);
|
||||
var res = _manager[id];
|
||||
m_detailPanel.Load(res);
|
||||
m_actionBar.Load(this, Master.Actions.GetActions(res.GetType()).Except(_importActionArray));
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPathClicked(int index) {
|
||||
_manager.ReturnToDirectory(index);
|
||||
}
|
||||
public void OnHomeClicked() {
|
||||
_manager.ChangeDirectory(Enumerable.Empty<string>());
|
||||
}
|
||||
public void OnParentClicked() {
|
||||
var depth = _manager.CurrentDirectory.Count;
|
||||
if (depth <= 0) return;
|
||||
_manager.ReturnToDirectory(_manager.CurrentDirectory.Count - 2);
|
||||
}
|
||||
public void OnSearch(string value) {
|
||||
_manager.ApplyFilter(value);
|
||||
}
|
||||
|
||||
public void OnDeleteClicked() {
|
||||
if (_selectedItems.Count == 0) {
|
||||
|
Reference in New Issue
Block a user