Cleanup.
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@@ -112,7 +112,7 @@ namespace Cryville.Crtr {
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[LogarithmicScale][Step(0.5f)][Precision(1e-1)]
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public float RenderDistance {
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get {
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return PlayerPrefs.GetFloat("RenderDistance", 6);
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return PlayerPrefs.GetFloat("RenderDistance", 4);
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}
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set {
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PlayerPrefs.SetFloat("RenderDistance", value);
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